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2674's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-02, 22:34

7499275  

7499275
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Don't you mean metal for though? xD

2774's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-02, 22:36

K50  

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7499275 wrote:Well I'm assuming it was a suggestion to change it lol
It was Razz

2874's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-02, 22:37

7499275  

7499275
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K50 wrote:
7499275 wrote:Well I'm assuming it was a suggestion to change it lol
It was Razz

lol k

2974's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-02, 23:43

mayorm  

mayorm
SC4 insomniac
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I love the containers and the truck in the yard Very Happy

It really has that freight yard feeling now Very Happy

3074's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-04, 23:25

7499275  

7499275
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Well no pics this post, all I can say is I got a suprise coming that's gonna blow you all away, and Brian don't spill the nachos eh?

3174's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 18:34

7499275  

7499275
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74's B.A.T thread. - Page 2 B24x

B-24 Alex made for the WW2 Bat team, working on making it into an automa, thinking about bringing several old team projects back

3274's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 19:26

Ceafus 88  

Ceafus 88
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Wow! That is an advanced model, I am not sure if it can be converted, as it may have too high of a poly count.


Looks great though!

3374's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 19:35

7499275  

7499275
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What about dropping the guns, the cockpit detail, the tail connector to the body, the flaps on top of the engine?

3474's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 21:42

mayorm  

mayorm
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Oh wow! What a great picture! Very Happy

Great work Rocky Smile

3574's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 22:11

Ceafus 88  

Ceafus 88
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We'll have to see Very Happy

Lets hope so, as this thing is great!

3674's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-08, 22:16

7499275  

7499275
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@Matt: If you read the desciption it ain't my work, Alex (lightingrabbit) Gets all the credit on it. Smile

And alright Frex, I replied to your pm Very Happy

3774's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-09, 16:18

Ceafus 88  

Ceafus 88
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74's B.A.T thread. - Page 2 Plane

I successfully got the model into 3ds Max with ease, but there are some poly count issues:

The Model: 33396

Most Recommended Automata Poly Range: 300-1700
----------

We have some serious poly reducing to do. Razz

3874's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-09, 18:36

7499275  

7499275
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Oh God... Well there is a lot of detail we can get rid of... for example cockpit? Meh I'm sure you can find the places Razz

Anyway thanks frex!

3974's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-09, 19:06

B-more4  

B-more4
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Yikes on the polys. Razz

Also, are you guys gonna change the main white texture? It looks pretty white as is, and SC4 turns the contrast waaaay up, so it'll appear whiter in game.

4074's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-09, 20:21

7499275  

7499275
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I would like to throw it down to like a silver bare metal texture because as you said, SC4 is gonna make it way brighter and stuff in game so, I had planned to make it a gray

4174's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-10, 00:21

B-more4  

B-more4
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Grey/silver will look just fine! Maybe with some rust or wear on it, as well.

Edit: For example, the original Sketchup preview looked fine.



Last edited by Edge on 2012-07-10, 08:26; edited 1 time in total

4274's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-10, 01:52

mayorm  

mayorm
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Wow great work! Very Happy

4374's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-10, 19:58

111222333444  

111222333444
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Wow, I'm proud of that Very Happy

4474's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-07-30, 18:04

7499275  

7499275
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Well, I now have reduced some of the polys (Hopefully) Anyway, I'm gonna message Frex, and hopefully get this B-24 back underway!

4574's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-01, 23:55

Ceafus 88  

Ceafus 88
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Hey rocky, I had an idea today, but waited to state it becuase I wanted to check the poly count. It still is over at 27,700, but here is what I was thinking.

My idea was, and Brian, and Tiger approved, was to take the original model, and export it as a regular prop, then, me and Tiger work together on an automata version to use as that. A detailed on is what we are planning, I was just needing your thoughts on this?

~Clayton

4674's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-02, 14:51

7499275  

7499275
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Sure, I'm game with that idea.

4774's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-09, 20:36

7499275  

7499275
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So I have now rendered the B-24 as a prop and it is in the Lot Editor, here is a pic suggetions are welcome! Very Happy
74's B.A.T thread. - Page 2 B242

4874's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-09, 21:40

bben  

bben
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wow rocky !

A big step for you today with the glorious B-24 .
It looks like things are now progressing fine with this.
Creating a working prop was the first main step,
in this project.

Congrats ! , Brian

4974's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-10, 19:37

SimLink  

SimLink
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Wow, it is looking really good, nice work! Thumbs Up

http://simopsis.com

5074's B.A.T thread. - Page 2 Empty Re: 74's B.A.T thread. 2012-08-10, 23:00

111222333444  

111222333444
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That plane is nice and detailed.

Looking forward to the release! Smile

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