The STG Presents: A Neighbor Connection Tutorial
By Joshriddle_1234
Introduction
One of the very nice features of our favorite game is neighbor connecting, meaning sims have the possibility to travel between cities, if an active neighbor connection is established. This tutorial will instruct how to make the best use of it.
A Neighbor Connection Tutorial
NOTICE: This tutorial looks at it from my standpoint meaning that I will say "me" or "I". I copied this list from a neighbor connection thread on ST, and simply thought it would make a good tutorial.
With me the sims don't have enough sense to take a reasonable route. They take whatever route is possible, and then get mad at me and abandon their homes.
So now I have put a system in place where I have a major avenue running through the tile, which as time goes by, I will convert to a highway, it goes out of the city on both ends. I then make my roads and occasionally other avenues run like spiders across the tile, pretty much my roads and avenues bending and winding this way and that, and my streets never have dead ends, and for the most part, streets stay straight.
Usually planning to lay out my commercial zones along the roads and avenues keep congestion at a rate of which it can be handled should a bad problem come up in commute time. I took a look at the commute finder (forgot the proper name), and on a town with 15,000 residents, 700 people use the avenue that goes out of town. Occasionally as the town gets bigger, I make more of these connecting highways and avenues. It keeps commute times low, people from complaining as well.
Thing is I can have this town sit smack in the middle of a medium city tile, and that avenue or highway run into another small city tile, and the actual development on the small city tile be smack in the middle of that tile as well. That is because I surround my cities with farms to provide reasonable jobs outside of the major development. Meaning it looks like 700 people are traveling out of town, but probably only about a few hundred actually are. And the rest of them make heavy use of the other avenues and highways, since for one they are the only ways they can get to the major connecting avenue or highway, and second, they are the ones that have all the jobs. Making the major roads get all the traffic, and the streets get only about 14, or 15 cars. Which that is still a tad high, however it is still reasonable enough to keep the street and commutes looking good. That also plays a role in realism as the major roads are heavily traveled, as you see in RL.
Conclusion
Hope this helps. If you have any questions PM me.
This tutorial is presented to you by Joshriddle_1234 and the STG, (Simmania Tutorial Group) a branch of the SSS. (Simmania Support Squad) founded by Blakesterville
By Joshriddle_1234
Introduction
One of the very nice features of our favorite game is neighbor connecting, meaning sims have the possibility to travel between cities, if an active neighbor connection is established. This tutorial will instruct how to make the best use of it.
A Neighbor Connection Tutorial
NOTICE: This tutorial looks at it from my standpoint meaning that I will say "me" or "I". I copied this list from a neighbor connection thread on ST, and simply thought it would make a good tutorial.
With me the sims don't have enough sense to take a reasonable route. They take whatever route is possible, and then get mad at me and abandon their homes.
So now I have put a system in place where I have a major avenue running through the tile, which as time goes by, I will convert to a highway, it goes out of the city on both ends. I then make my roads and occasionally other avenues run like spiders across the tile, pretty much my roads and avenues bending and winding this way and that, and my streets never have dead ends, and for the most part, streets stay straight.
Usually planning to lay out my commercial zones along the roads and avenues keep congestion at a rate of which it can be handled should a bad problem come up in commute time. I took a look at the commute finder (forgot the proper name), and on a town with 15,000 residents, 700 people use the avenue that goes out of town. Occasionally as the town gets bigger, I make more of these connecting highways and avenues. It keeps commute times low, people from complaining as well.
Thing is I can have this town sit smack in the middle of a medium city tile, and that avenue or highway run into another small city tile, and the actual development on the small city tile be smack in the middle of that tile as well. That is because I surround my cities with farms to provide reasonable jobs outside of the major development. Meaning it looks like 700 people are traveling out of town, but probably only about a few hundred actually are. And the rest of them make heavy use of the other avenues and highways, since for one they are the only ways they can get to the major connecting avenue or highway, and second, they are the ones that have all the jobs. Making the major roads get all the traffic, and the streets get only about 14, or 15 cars. Which that is still a tad high, however it is still reasonable enough to keep the street and commutes looking good. That also plays a role in realism as the major roads are heavily traveled, as you see in RL.
Conclusion
Hope this helps. If you have any questions PM me.
This tutorial is presented to you by Joshriddle_1234 and the STG, (Simmania Tutorial Group) a branch of the SSS. (Simmania Support Squad) founded by Blakesterville