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51IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-27, 14:35

111222333444  

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SC4 insomniac
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Much better Smile

52IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 07:27

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Well, this is what I got now, ready to export?

IL's BAT Thread - Page 3 LrckwEy

-----

the two parts of the BAT aren't very well attached, because I attached them together with photo editing.



Last edited by Frex_Ceafus on 2013-01-28, 09:29; edited 1 time in total (Reason for editing : Quadruple Post)

53IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 08:55

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IL's BAT Thread - Page 3 6qtMTre

This part looks good alone too

---------

Meanwhile, I was passing by this photo or a marble statue on imgur, and it looks so real Surprised
IL's BAT Thread - Page 3 PGLVYNO

54IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 09:31

Ceafus 88  

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I merged all of the posts into 2 posts, but please, next time, use the IL's BAT Thread - Page 3 Icon_edit_en button, and try to refrain from double posting, and really try to avoid triple and quadruple posting .

Other than that, the buildings look good, can't wait for more. Smile

55IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 10:16

111222333444  

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looks great!

56IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 10:19

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Thanks, now guess how did I make the BAT.
It's simply a textured box, I didnt think that it would look good Razz

What stats should this BAT have? Like water pollution and garbage, and the number of jobs provided, help.

57IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 12:23

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It's really up to you, but assuming it's commercial, and judging from the appearance/size of the building I don't it should produce any air or water pollution. I'm really not sure on the garbage/jobs part. Razz

That's my 2 cents.

58IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 12:29

SimLink  

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Love the multi floor building further up the page, nice work. Very Happy

http://simopsis.com

59IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-28, 17:54

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60IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-30, 08:58

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An ugly model and textures, that's what I think of this:


IL's BAT Thread - Page 3 9VmsUom


What do you think?
& if it is good, is it good ennuf to be sold? (it have real life dimentions in meters, and almost the same real-life details)
to better understand it, the lowest point in that building in this picture is around 1,5 meters in height.

The thing is, I want textures, and maybe using lights if needed to make it look like the real life building.

61IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-30, 19:58

111222333444  

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ummm i don't really know, but i think more tweaking can do

62IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-31, 18:48

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This BAT is a water gate, it should be fitted infront of mountain (and some other manupulations to show later) to make it look like if a water bridge is groing threw the mountain, I'll also try to make it functional.
Some parts of this BAT will be eaten by the mountain, it would be like a prop on a 1x1 tile, while this BAT is 4x4 or more, it's current height is around 90 meters.
& it's not done yet, more textures to make, and more details:

IL's BAT Thread - Page 3 ZRbNWBV

IL's BAT Thread - Page 3 MQb9O0S

You can say it's a big BAT, help will be very appreciated, any ideas or suggestions (esspecially that front side containing the big arch)? texutres...suggestion?

63IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-31, 18:49

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What about the blue fences' textures? Is it good to be blue?

ignore the roof for now

64IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-31, 18:59

111222333444  

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Wow!

Im not sure about the fences though... i don't know why Ehh

65IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-01-31, 19:31

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I like the blue, adds a nice color to it Smile

66IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-01, 00:02

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Quadruple digits!
Quadruple digits!
Nice Very Happy

67IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-01, 16:43

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Update:

IL's BAT Thread - Page 3 DjOHPpg

IL's BAT Thread - Page 3 S6B7b3A

the roof, and the dock texture, are not done
But if you have any suggestions..

68IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-01, 16:45

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(rendering at the view 4)

69IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-01, 21:52

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Wow, I like it even more Smile

70IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-01, 22:10

B-more4  

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This is a really unique idea; excellent job!!

71IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-02, 09:46

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the x pillars are better than the cylindrical one, I tryed them, however, reducing the size of the pillars made an improvement.
Now I added some better textures.
and what is left is the roof, what do you suggest for it?
-making some small mountains to fit right in the mountains, will make some problems, like for who are using texture mods (terrain mods) for simcity4, so I can't find a texture that fit with all.
-making it filled with dirty, and grass, maybe some bushes too.
-keep it tiled (choosing a rock texture tiles).

-make a a small building like the ones on the side, aside the other options above.

-...?

I'm trying to use the least possible polygons for now, 3dsmax is starting to go slow.


Does anyone know how to make lights in 3dsmax light up only at night? in gmax, we add nitelite_ to the lights we want them to turn on only at night.

72IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-02, 11:09

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IL's BAT Thread - Page 3 JSdoBzj

feel free to move the buildings on the roof around, and tell me where do you think they fit best, or if you agree to put them or not, or deleting one of them, etc...

73IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-02, 11:10

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I personally think I should just resize them and relocate them abit, or maybe delete the big one, and leave the small building and relocate it in the place of the current big building on the roof right now.

74IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-02, 17:35

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IL's BAT Thread - Page 3 PvmSecN


It is now mainly finished, what's left is night lights, but I don't know how to do that in 3dsmax, unlike gmax, you can't just add nitelite_ and go on, does anyone know how to make lights only light up at night?
Smile

75IL's BAT Thread - Page 3 Empty Re: IL's BAT Thread 2013-02-02, 18:34

K50  

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I'm still a little confused what exactly it is... Razz It looks cool though!

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