You are not connected. Please login or register

Go to page : Previous  1, 2, 3, 4  Next

View previous topic View next topic Go down  Message [Page 3 of 4]

51 Re: IL's BAT Thread on 2013-01-27, 14:35

111222333444  

avatar
SC4 insomniac
SC4 insomniac
Much better Smile


_______________________________________________


"LOL K50 Razz is an illusion, and so is death."

52 Re: IL's BAT Thread on 2013-01-28, 07:27

Logginin  


Visitor
Visitor
Well, this is what I got now, ready to export?



-----

the two parts of the BAT aren't very well attached, because I attached them together with photo editing.



Last edited by Frex_Ceafus on 2013-01-28, 09:29; edited 1 time in total (Reason for editing : Quadruple Post)

53 Re: IL's BAT Thread on 2013-01-28, 08:55

Logginin  


Visitor
Visitor


This part looks good alone too

---------

Meanwhile, I was passing by this photo or a marble statue on imgur, and it looks so real Surprised

54 Re: IL's BAT Thread on 2013-01-28, 09:31

Ceafus 88  

avatar
Town planner
Town planner
I merged all of the posts into 2 posts, but please, next time, use the button, and try to refrain from double posting, and really try to avoid triple and quadruple posting .

Other than that, the buildings look good, can't wait for more. Smile


_______________________________________________
Ceafus 88
~Moderator of SBT Team Boards, Custom Creator Diaries, and Live Chat~

55 Re: IL's BAT Thread on 2013-01-28, 10:16

111222333444  

avatar
SC4 insomniac
SC4 insomniac
looks great!


_______________________________________________


"LOL K50 Razz is an illusion, and so is death."

56 Re: IL's BAT Thread on 2013-01-28, 10:19

Logginin  


Visitor
Visitor
Thanks, now guess how did I make the BAT.
It's simply a textured box, I didnt think that it would look good Razz

What stats should this BAT have? Like water pollution and garbage, and the number of jobs provided, help.

57 Re: IL's BAT Thread on 2013-01-28, 12:23

Cheeseguy  


Simmania Junkie!
Simmania Junkie!
It's really up to you, but assuming it's commercial, and judging from the appearance/size of the building I don't it should produce any air or water pollution. I'm really not sure on the garbage/jobs part. Razz

That's my 2 cents.

58 Re: IL's BAT Thread on 2013-01-28, 12:29

SimLink  

avatar
Hides from the paparazzi
Hides from the paparazzi
Love the multi floor building further up the page, nice work. Very Happy


_______________________________________________
Updated: June 11th, 2013
HoltDistrict.DD | HD.Twitter | HD.Web | BoldNewHD | Simopsis
http://simopsis.com

59 Re: IL's BAT Thread on 2013-01-28, 17:54

Logginin  


Visitor
Visitor
File uploaded Very Happy
http://community.simtropolis.com/files/file/28407-sky-garden/

60 Re: IL's BAT Thread on 2013-01-30, 08:58

Logginin  


Visitor
Visitor
An ugly model and textures, that's what I think of this:





What do you think?
& if it is good, is it good ennuf to be sold? (it have real life dimentions in meters, and almost the same real-life details)
to better understand it, the lowest point in that building in this picture is around 1,5 meters in height.

The thing is, I want textures, and maybe using lights if needed to make it look like the real life building.

61 Re: IL's BAT Thread on 2013-01-30, 19:58

111222333444  

avatar
SC4 insomniac
SC4 insomniac
ummm i don't really know, but i think more tweaking can do


_______________________________________________


"LOL K50 Razz is an illusion, and so is death."

62 Re: IL's BAT Thread on 2013-01-31, 18:48

Logginin  


Visitor
Visitor
This BAT is a water gate, it should be fitted infront of mountain (and some other manupulations to show later) to make it look like if a water bridge is groing threw the mountain, I'll also try to make it functional.
Some parts of this BAT will be eaten by the mountain, it would be like a prop on a 1x1 tile, while this BAT is 4x4 or more, it's current height is around 90 meters.
& it's not done yet, more textures to make, and more details:





You can say it's a big BAT, help will be very appreciated, any ideas or suggestions (esspecially that front side containing the big arch)? texutres...suggestion?

63 Re: IL's BAT Thread on 2013-01-31, 18:49

Logginin  


Visitor
Visitor
What about the blue fences' textures? Is it good to be blue?

ignore the roof for now

64 Re: IL's BAT Thread on 2013-01-31, 18:59

111222333444  

avatar
SC4 insomniac
SC4 insomniac
Wow!

Im not sure about the fences though... i don't know why Ehh


_______________________________________________


"LOL K50 Razz is an illusion, and so is death."

65 Re: IL's BAT Thread on 2013-01-31, 19:31

Cheeseguy  


Simmania Junkie!
Simmania Junkie!
I like the blue, adds a nice color to it Smile

66 Re: IL's BAT Thread on 2013-02-01, 00:02

Republicmaster  

avatar
Quadruple digits!
Quadruple digits!
Nice Very Happy


_______________________________________________


67 Re: IL's BAT Thread on 2013-02-01, 16:43

Logginin  


Visitor
Visitor
Update:





the roof, and the dock texture, are not done
But if you have any suggestions..

68 Re: IL's BAT Thread on 2013-02-01, 16:45

Logginin  


Visitor
Visitor
(rendering at the view 4)

69 Re: IL's BAT Thread on 2013-02-01, 21:52

111222333444  

avatar
SC4 insomniac
SC4 insomniac
Wow, I like it even more Smile


_______________________________________________


"LOL K50 Razz is an illusion, and so is death."

70 Re: IL's BAT Thread on 2013-02-01, 22:10

B-more4  

avatar
Town planner
Town planner
This is a really unique idea; excellent job!!

71 Re: IL's BAT Thread on 2013-02-02, 09:46

Logginin  


Visitor
Visitor
the x pillars are better than the cylindrical one, I tryed them, however, reducing the size of the pillars made an improvement.
Now I added some better textures.
and what is left is the roof, what do you suggest for it?
-making some small mountains to fit right in the mountains, will make some problems, like for who are using texture mods (terrain mods) for simcity4, so I can't find a texture that fit with all.
-making it filled with dirty, and grass, maybe some bushes too.
-keep it tiled (choosing a rock texture tiles).

-make a a small building like the ones on the side, aside the other options above.

-...?

I'm trying to use the least possible polygons for now, 3dsmax is starting to go slow.


Does anyone know how to make lights in 3dsmax light up only at night? in gmax, we add nitelite_ to the lights we want them to turn on only at night.

72 Re: IL's BAT Thread on 2013-02-02, 11:09

Logginin  


Visitor
Visitor


feel free to move the buildings on the roof around, and tell me where do you think they fit best, or if you agree to put them or not, or deleting one of them, etc...

73 Re: IL's BAT Thread on 2013-02-02, 11:10

Logginin  


Visitor
Visitor
I personally think I should just resize them and relocate them abit, or maybe delete the big one, and leave the small building and relocate it in the place of the current big building on the roof right now.

74 Re: IL's BAT Thread on 2013-02-02, 17:35

Logginin  


Visitor
Visitor



It is now mainly finished, what's left is night lights, but I don't know how to do that in 3dsmax, unlike gmax, you can't just add nitelite_ and go on, does anyone know how to make lights only light up at night?
Smile

75 Re: IL's BAT Thread on 2013-02-02, 18:34

K50  

avatar
Admin
I'm still a little confused what exactly it is... Razz It looks cool though!


_______________________________________________
Inspiration
"Thanks for the ropes you used to hold [me] down,
'cause when I break through I'ma use them to reach the clouds."

From "Thank You" by MKTO
Previously listed: "Carry On" by Fun., "Africa" by Toto, "Another Day In Paradise" by Phil Collins, and others...

Need something?

Sponsored content  


View previous topic View next topic Back to top  Message [Page 3 of 4]

Go to page : Previous  1, 2, 3, 4  Next

Permissions in this forum:
You cannot reply to topics in this forum